Handy 5-packs over timeĪll resource-generating rooms (except for the basement) are fully-staffed. Misc notes: bought 80 lunchboxes while they were massively on sale during the Android debut, plus three Mr. These are now completely unmanned, dwellers shown there in the screenshots have been moved to guard residences between the training rooms to keep radroach outbreaks from spreading all over. "The Basement": 6 triple power rooms in various stages of upgrades to complete objectives they are rebuilt and upgraded as needed. Training rooms, triple: 2 for Luck, 1 for each of the other statsĮlevators: enough to permanently cease molerat incidents Nuclear reactors, single ("rush spam incident room"): 1 Residences, single: 17 (2 are stage 2 upgrade, max allowed aka 200 dwellers) Room rundown, all of which have maxed upgrades unless noted: I play it on my Android tablet, and while I could whine up a storm about the problems it has (crappy touch controls, dwellers bunching together and dying because I can't click them to heal them, revived dwellers being put on coffee break and ignoring their room assignments, dwellers constantly being unselected by deaths of others / starts or endings of incidents / rushes succeeding / a butterfly flapped its wings in the Amazon, incidents zooming into rooms and lagging out the game, numerous graphical glitches, etc.), it still passes time quite well. This game helped keep me sane during some pretty bad migraine issues over the last month, and still proves to be entertaining, so it deserves a shoutout.
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